Independent gaming media & technology
We build and run nine gaming properties: publications, databases, and player tools.
Each one is built for a single game or platform and the community around it. What they share is everything underneath: the data pipelines, the editorial standards, and the engineering that keeps a database honest when a patch invalidates half of it overnight.

ARC Raiders databases, interactive maps, quests, loadouts, events, and planning tools.
The network at a glance
- Brands operated
- 9
- Independently focused properties, each built for one game or platform.
- Publishing destinations
- 2
- Editorial sites answering what players are asking right now.
- Data & reference platforms
- 7
- Databases, live analytics, interactive maps and player tools.
- Publicly live
- 9
- Every property is serving a public product, not a landing page.
Structural facts about the portfolio, checked against every live property. No audience, traffic or revenue figure appears anywhere on this site.
Checked
01 / The network — 9 properties
Every property, as it looks today.
Two publishing destinations and seven data, reference and tool platforms. Each one is linked; none of these is a mockup.

PublishingFPSing — fpsing.com (opens in a new tab)
Practical guides, updates, loadouts, and analysis for first-person shooters.
fpsing.com

PublishingPhonePlayers — phoneplayers.com (opens in a new tab)
Guides, codes, news, and recommendations for mobile players.
phoneplayers.com

Data & ToolsClashest — clashest.com (opens in a new tab)
Clash Royale decks, live meta analysis, player statistics, and competitive tools.
clashest.com

Data & ToolsBrawlest — brawlest.com (opens in a new tab)
Brawl Stars meta, builds, maps, rotations, and brawler performance.
brawlest.com

Reference PlatformCODZombie — codzombie.com (opens in a new tab)
Call of Duty Zombies maps, quests, Easter eggs, weapons, story, and tools.
codzombie.com

Data & ToolsBloxism — bloxism.com (opens in a new tab)
Roblox game analytics, codes, item databases, values, and calculators.
bloxism.com

Reference PlatformPokémonism — pokemonism.com (opens in a new tab)
A cross-game Pokémon database for creatures, moves, locations, events, and team tools.
pokemonism.com

Data & ToolsRaiderism — raiderism.com (opens in a new tab)
ARC Raiders databases, interactive maps, quests, loadouts, events, and planning tools.
raiderism.com

Reference PlatformWarhammerism — warhammerism.com (opens in a new tab)
Warhammer references, faction data, reading guides, and hobby tools.
warhammerism.com
02 / What we operate
One half answers the question. The other half keeps answering it.
Publishing catches a player at the moment they ask something. Databases and tools are what they come back to when the game changes underneath the answer.
Publishing
2 properties
Timely guides, codes, updates, recommendations, and explanations that help players find the right answer quickly.
- Codes deskPhonePlayers
- Every code list records when it was last worked through and what that check found, rather than implying freshness.
- Fundamentals trackFPSing
- A signposted entry point for aim and movement, linked from the masthead rather than buried in an archive.
- DiscoverPhonePlayers
- Recommendation writing aimed at the install decision, not the download-count leaderboard.
Data, reference & tools
7 properties
Living databases, live meta analysis, interactive maps, builders, calculators, and reference systems players keep coming back to.
- Sourced, versioned databaseRaiderism
- Items, machines, quests and traders cross-linked, each carrying its source and the game version it was read from.
- How the numbers workBrawlest
- A linked methodology page next to the table, so the ranking can be argued with rather than just believed.
- The AtlasCODZombie
- Every map indexed with a spatial map or a route diagram, plus a searchable location list on each map page.
03 / Method — a worked example
How a question players keep asking becomes a structure.
This is the move that makes the network worth operating as one company rather than nine. It is easiest to see on the property where it has had the longest to compound.

The Atlas indexes every Zombies map with a spatial map or a route diagram, each linking to its own searchable location list.
The same shape runs under Raiderism’s quest tree, Pokémonism’s cross-game Pokédex and Clashest’s deck rankings. Different games, one way of working.
Publishing finds the shape of the demand
The same questions arrive for every new map, in the same order: where the power is, how to reach Pack-a-Punch, what the quest steps are. Answered one article at a time, that is a series. Looked at properly, it is a schema.
The answer becomes a data model
Maps, locations, quests, weapons and perks modelled as records with relationships between them — which is what makes a searchable location list and a route diagram something the site can generate rather than something an editor has to draw again for every map.
The structure outlives the patch
A new map becomes a new row rather than a new project. A changed quest step is one record, and every page referencing it is correct the moment it is saved.
04 / Work with the network
Reach players inside products they already have open.
Advertising, sponsored editorial, custom tools built on the relevant property, data and distribution work, or a conversation about a site you operate and are thinking about the next stage for.
Latest from Insights
Why Overleveling combines publishing with player tools
Players ask two different kinds of question. One is answered once; the other is checked again and again. Building for only one of them leaves the other unserved.
Company
All insights