Independent gaming media & technology

We build and run nine gaming properties: publications, databases, and player tools.

Each one is built for a single game or platform and the community around it. What they share is everything underneath: the data pipelines, the editorial standards, and the engineering that keeps a database honest when a patch invalidates half of it overnight.

Raiderism showing a row of planning tools, a live zone rotation with countdown timers, and database section counts for items, ARCs, quests and traders.

ARC Raiders databases, interactive maps, quests, loadouts, events, and planning tools.

The network at a glance

Brands operated
9
Independently focused properties, each built for one game or platform.
Publishing destinations
2
Editorial sites answering what players are asking right now.
Data & reference platforms
7
Databases, live analytics, interactive maps and player tools.
Publicly live
9
Every property is serving a public product, not a landing page.

Structural facts about the portfolio, checked against every live property. No audience, traffic or revenue figure appears anywhere on this site.

Checked

01 / The network — 9 properties

Every property, as it looks today.

Two publishing destinations and seven data, reference and tool platforms. Each one is linked; none of these is a mockup.

Full portfolio

02 / What we operate

One half answers the question. The other half keeps answering it.

Publishing catches a player at the moment they ask something. Databases and tools are what they come back to when the game changes underneath the answer.

Publishing

2 properties

Timely guides, codes, updates, recommendations, and explanations that help players find the right answer quickly.

Codes deskPhonePlayers
Every code list records when it was last worked through and what that check found, rather than implying freshness.
Fundamentals trackFPSing
A signposted entry point for aim and movement, linked from the masthead rather than buried in an archive.
DiscoverPhonePlayers
Recommendation writing aimed at the install decision, not the download-count leaderboard.
See the publishing brands

Data, reference & tools

7 properties

Living databases, live meta analysis, interactive maps, builders, calculators, and reference systems players keep coming back to.

Sourced, versioned databaseRaiderism
Items, machines, quests and traders cross-linked, each carrying its source and the game version it was read from.
How the numbers workBrawlest
A linked methodology page next to the table, so the ranking can be argued with rather than just believed.
The AtlasCODZombie
Every map indexed with a spatial map or a route diagram, plus a searchable location list on each map page.
See the data, reference & tools brands

03 / Method — a worked example

How a question players keep asking becomes a structure.

This is the move that makes the network worth operating as one company rather than nine. It is easiest to see on the property where it has had the longest to compound.

The CODZombie Atlas: an alphabetical index of Zombies maps, each labelled with its game and linking to a route diagram or tactical map and a full map article.

The Atlas indexes every Zombies map with a spatial map or a route diagram, each linking to its own searchable location list.

The same shape runs under Raiderism’s quest tree, Pokémonism’s cross-game Pokédex and Clashest’s deck rankings. Different games, one way of working.

  1. Publishing finds the shape of the demand

    The same questions arrive for every new map, in the same order: where the power is, how to reach Pack-a-Punch, what the quest steps are. Answered one article at a time, that is a series. Looked at properly, it is a schema.

  2. The answer becomes a data model

    Maps, locations, quests, weapons and perks modelled as records with relationships between them — which is what makes a searchable location list and a route diagram something the site can generate rather than something an editor has to draw again for every map.

  3. The structure outlives the patch

    A new map becomes a new row rather than a new project. A changed quest step is one record, and every page referencing it is correct the moment it is saved.

04 / Work with the network

Reach players inside products they already have open.

Advertising, sponsored editorial, custom tools built on the relevant property, data and distribution work, or a conversation about a site you operate and are thinking about the next stage for.

Latest from Insights

Why Overleveling combines publishing with player tools

Players ask two different kinds of question. One is answered once; the other is checked again and again. Building for only one of them leaves the other unserved.

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