The network — 9 properties

Nine properties, built one game at a time.

One half of the network publishes: it answers the question a player has today, quickly and without padding. The other half builds products that keep answering as the game changes underneath them.

Each property is run for its own game and its own community, with its own voice and scope. What they share is the floor beneath them — verification, sourcing, corrections, disclosure, accessibility, and the engineering that makes those practical rather than aspirational.

The network at a glance

Brands operated
9
Independently focused properties, each built for one game or platform.
Publishing destinations
2
Editorial sites answering what players are asking right now.
Data & reference platforms
7
Databases, live analytics, interactive maps and player tools.
Publicly live
9
Every property is serving a public product, not a landing page.

Structural facts about the portfolio, checked against every live property. No audience, traffic or revenue figure appears anywhere on this site.

Checked

All network properties

Showing 9 of 9 brands

Publishing

2 properties

Timely guides, codes, updates, recommendations, and explanations that help players find the right answer quickly.

Publishingfpsing.com

FPSing

Practical guides, updates, loadouts, and analysis for first-person shooters.

FPSing helps shooter players make better decisions with direct guides, clearly explained mechanics, timely updates, and experience-led analysis across competitive, cooperative, and extraction shooters.

Built for Shooter players deciding what to run, where to go, and what a patch just changed.

Fundamentals track
A signposted entry point for aim and movement, linked from the masthead rather than buried in an archive.
Named bylines and reading times
Every piece carries an author, a date and a length, so a reader knows who wrote it and what it will cost them.
Game-scoped search
One field across games, weapons and topics rather than a category tree.
  • Guides
  • News
  • Loadouts
  • Analysis
Visit fpsing.comFPSing (opens in a new tab)
The FPSing home page: a search field above a lead guide and a column of recent analysis, each tagged with its game and reading time.
FPSing — guide index and article hierarchy
  • Guides
  • Analysis
  • Patch coverage
  • Loadout references

Publishingphoneplayers.com

PhonePlayers

Guides, codes, news, and recommendations for mobile players.

PhonePlayers covers the games people play on their phones with useful guides, verified codes, update coverage, and recommendations designed for a fast-moving mobile audience.

Built for Mobile players choosing what to install next and getting more out of what they already play.

Codes desk
Every code list records when it was last worked through and what that check found, rather than implying freshness.
Discover
Recommendation writing aimed at the install decision, not the download-count leaderboard.
Browse by game
A per-title index so a reader can start from the game rather than the feed.
  • Mobile
  • Guides
  • Codes
  • News
Visit phoneplayers.comPhonePlayers (opens in a new tab)
The PhonePlayers home page: a lead guide beside a grid of recent guides and analysis, above sections for verified codes and browsing by game.
PhonePlayers — editorial grid and codes desk
  • Guides
  • Codes
  • Tier lists
  • News
  • Recommendations

Data, reference & tools

7 properties

Living databases, live meta analysis, interactive maps, builders, calculators, and reference systems players keep coming back to.

Data & Toolsclashest.com

Clashest

Clash Royale decks, live meta analysis, player statistics, and competitive tools.

Clashest turns live battle data into useful deck rankings, card performance, player profiles, leaderboards, calculators, and tools for understanding the current Clash Royale meta.

Built for Clash Royale players picking a deck and tracking what the meta is doing.

Deck rankings from live battles
Rankings recomputed from analysed battles, with the analysis window and the last update stated on the panel.
Card performance
Most-used and highest win-rate cards over a stated period, each linked to its own card page.
Player, clan and leaderboard lookup
Search by player tag, clan, card or deck link from a single field.
  • Live Meta
  • Decks
  • Player Stats
  • Tools
Visit clashest.comClashest (opens in a new tab)
Clashest showing a battles-analysed counter, a top deck panel, most-used and highest win-rate cards, and a row of trending decks with win rate and usage.
Clashest — live meta panels computed from battle data
  • Deck rankings
  • Card statistics
  • Player and clan lookup
  • Calculators

Data & Toolsbrawlest.com

Brawlest

Brawl Stars meta, builds, maps, rotations, and brawler performance.

Brawlest helps Brawl Stars players understand what is strong and what is live right now through brawler analytics, map rotations, builds, modes, and current performance data.

Built for Brawl Stars players choosing a brawler for the mode and rotation in front of them.

Ranked meta table
Win rate, pick rate, match and player counts and a trend delta per brawler, filterable by mode and trophy range.
How the numbers work
A linked methodology page next to the table, so the ranking can be argued with rather than just believed.
Map rotation and builds
Live and ended rotations by mode, each map linked to the builds that suit it.
  • Meta
  • Brawlers
  • Builds
  • Maps
Visit brawlest.comBrawlest (opens in a new tab)
Brawlest’s meta table ranking brawlers by win rate, with pick rate, match and player counts, a trend delta and best mode for each, above filters for trophy range and game mode.
Brawlest — the ranked meta table, filtered by mode and trophy range
  • Meta tables
  • Build guides
  • Map rotations
  • Leaderboards

Reference Platformcodzombie.com

CODZombie

Call of Duty Zombies maps, quests, Easter eggs, weapons, story, and tools.

CODZombie is a structured field guide to every corner of Call of Duty Zombies, connecting maps, quests, secrets, weapons, perks, enemies, characters, and storylines in one searchable resource.

Built for Zombies players mid-round who need the next step, and readers following the story across twenty years of maps.

The Atlas
Every map indexed with a spatial map or a route diagram, plus a searchable location list on each map page.
Quest and Easter egg steps
Main quests broken into ordered steps rather than described in prose.
Cross-game continuity
Maps, characters and storylines linked across the Treyarch line from World at War onward.
  • Wiki
  • Maps
  • Quests
  • Reference
Visit codzombie.comCODZombie (opens in a new tab)
The CODZombie Atlas: an alphabetical index of Zombies maps, each labelled with its game and linking to a route diagram or tactical map and a full map article.
CODZombie — the Atlas index of maps, route diagrams and tac maps
  • Wiki
  • Route diagrams
  • Quest walkthroughs
  • Trackers and planners

Data & Toolsbloxism.com

Bloxism

Roblox game analytics, codes, item databases, values, and calculators.

Bloxism combines live Roblox discovery data with game wikis, verified codes, item values, trading calculators, trend analysis, and tools built around the platform's fastest-moving games.

Built for Roblox players deciding what to play next, and traders who need an item to be worth what the page says.

Live player charts
Concurrent players across the platform’s biggest games with 24-hour peaks and per-game sparklines.
Momentum
Qualified 24-hour risers and fallers, so a spike has to clear a bar before it is called a trend.
Per-game wikis and values
Item stats, trading values and working codes for each covered game.
  • Analytics
  • Codes
  • Values
  • Calculators
Visit bloxism.comBloxism (opens in a new tab)
Bloxism showing a live players-now figure across Roblox’s biggest games, per-game 24-hour peaks with sparkline charts, and rising and cooling momentum tables.
Bloxism — live Roblox player counts and momentum charts
  • Live charts
  • Item databases
  • Value guides
  • Codes
  • Calculators

Reference Platformpokemonism.com

Pokémonism

A cross-game Pokémon database for creatures, moves, locations, events, and team tools.

Pokémonism connects the main series, Pokémon GO, TCG Pocket, and other Pokémon experiences through a searchable Pokédex, move and location data, live events, and practical team-building tools.

Built for Players moving between the main series, GO and TCG Pocket who want one place that knows about all of them.

One Pokédex across games
Creatures, moves and locations from Red & Blue through the current generation, plus GO and TCG Pocket.
Published data status
Each dataset states when it was last verified, on the home page rather than in a footer.
Team and matchup tools
Move-learnability checks, a type chart, natures and team building, alongside GO tier lists and TCG Pocket decks.
  • Pokédex
  • Moves
  • Events
  • Team Tools
Visit pokemonism.comPokémonism (opens in a new tab)
Pokémonism showing a grid of Pokédex entries, each with its national index number, name and type badges, under a link to the full Pokédex.
Pokémonism — Pokédex entries with typing and index numbers
  • Pokédex
  • Move and location data
  • Event tracking
  • Team tools

Data & Toolsraiderism.com

Raiderism

ARC Raiders databases, interactive maps, quests, loadouts, events, and planning tools.

Raiderism is an ARC Raiders field companion that connects sourced, versioned game data with interactive maps, item and quest databases, loadout builders, timers, and raid-planning utilities.

Built for ARC Raiders players planning a run before they drop and pricing the haul after it.

Live zone rotation
Current and next conditions per zone with countdowns, rendered in the reader’s own timezone.
Sourced, versioned database
Items, machines, quests and traders cross-linked, each carrying its source and the game version it was read from.
Raid planning tools
Loadout and workshop planners, blueprints, haul lists and loot valuation in one toolbar.
  • Database
  • Maps
  • Loadouts
  • Live Events
Visit raiderism.comRaiderism (opens in a new tab)
Raiderism showing a row of planning tools, a live zone rotation with countdown timers, and database section counts for items, ARCs, quests and traders.
Raiderism — field companion tools, live timers and database counts
  • Item database
  • Interactive maps
  • Quest trees
  • Planners and timers

Reference Platformwarhammerism.com

Warhammerism

Warhammer references, faction data, reading guides, and hobby tools.

Warhammerism is an independent Warhammer reference covering Warhammer 40,000, Age of Sigmar, and The Old World — factions, units, characters and lore, with reading orders, army tools, and news from across the hobby.

Built for Warhammer readers and players finding a way into a setting, and returning ones checking a faction or a reading order.

Three settings, one structure
Warhammer 40,000, Age of Sigmar and The Old World each open on allegiances, regions and eras rather than a wall of prose.
Reading orders
Signposted entry points for readers new to a setting, in place of an undifferentiated book list.
Cross-referenced lore
Characters, timelines, books and games linked from every faction entry.
  • Reference
  • Factions
  • Reading Orders
  • Army Tools
Visit warhammerism.comWarhammerism (opens in a new tab)
Warhammerism showing a search field above three setting entries for Warhammer 40,000, Age of Sigmar and The Old World, each listing its allegiances and reference sections.
Warhammerism — setting entries and reference navigation
  • Faction references
  • Character and lore entries
  • Reading orders
  • Army tools

Shared across every property

What the parent company actually supplies.

The reason these are one network rather than nine hobbies. Each of these is built once and improved for every property at the same time.

  • Data pipelines and versioning

    Ingestion, scheduled recomputation and version stamping, so a patch is a job that runs rather than a week of manual edits across nine sites.

  • Editorial standards and corrections

    One set of rules on sourcing, verification, disclosure and how a mistake gets fixed in public, applied across every property.

  • Design system and accessibility

    Shared components, contrast and focus rules, keyboard behaviour and reduced-motion support, so accessibility is inherited rather than retrofitted per site.

  • Search and structured data

    Metadata, canonical rules, schema and internal linking handled as engineering, so an editor is not asked to be an SEO specialist as well.

  • Platform and delivery

    Hosting, caching, build tooling and monitoring on one stack, so a performance improvement made once is a performance improvement everywhere.

  • Commercial and partnerships

    One route in for advertisers, publishers and data partners, and one place that knows which properties actually fit a brief.

Work with the network

Work with one property, or all of them.

Advertising, sponsored editorial, custom tools, data partnerships, or a conversation about a site you already operate.